EntwicklerPvPWvW

Entwickler-Tracker: Vorschau der Balance-Anpassungen im WvW und PvP

Dieb

Der folgende Auszug der kommenden Patchnotes wurde von uns selbst übersetzt. Das englische Original findet ihr hier.

Änderungen in Englisch

Weapons

Short Bow

  • Trick Shot: Reduced power coefficient from 0.55 to 0.366
  • Detonate Cluster Bomb (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375
  • Disabling Shot: Increased initiative cost from 4 to 5

Sword

  • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866
  • Infiltrator’s Strike: Reduced power coefficient from 0.75 to 0.5
  • Flanking Strike: Reduced power cofficient from 0.8 to 0.5
  • Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.

Dagger MH

  • Autoattack Chain: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733
  • Shadow Shot: Increased intiative cost from 4 to 5
  • Death Blossom: Increased initiative cost from 4 to 5
  • Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8

Pistol MH

  • Vital Shot: Reduced power coefficient from 0.575 to 0.383
  • Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds
  • Sneak Attack: Reduced power coefficient per hit from 0.36 to 0.3

Dagger OH

  • Dancing Dagger: Reduced power coefficient from 0.6 to 0.45

Staff

  • Autoattack Chain: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114
  • Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second
  • Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5
  • Dust Strike: Increased vulnerability stacks from 5 to 8
  • Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6
  • Hook Strike: Reduced power coefficient from 0.65 to 0.01

Rifle

  • Brutal Aim: Reduced power coefficient from 0.6 to 0.4
  • Deadly Aim: Reduced power coefficient from 0.8 to 0.533
  • Spotter’s Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds
  • Double Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5
  • Three Round Burst: Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1
  • Death’s Retreat: Increased initiative cost from 5 to 6
  • Death’s Judgment: Reduced power coefficient from 1.65 to 1.11

Heal

  • Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578
  • Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243
  • Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds
  • Malicious Restoration: Increased cooldown from 25 seconds to 30 seconds

Utility

  • Smoke Screen: Increased cooldown from 25 seconds to 35 seconds
  • Pitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3
  • Infiltrator’s Signet: Increased cooldown from 30 seconds to 35 seconds
  • Haste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 seconds
  • Roll for Initiative: Increased cooldown from 40 seconds to 50 seconds
  • Scorpion Wire: Reduced power coefficient from 0.5 to 0.01
  • Skale Venom: Reduced vulnerability duration from 10 seconds to 6 seconds
  • Bandit’s Defense: Increased cooldown from 20 seconds to 30 seconds
  • Reflexive Strike (from Bandit’s Defense): Reduced power coefficient from 0.75 to 0.01
  • Distracting Daggers: Reduced power coefficient from 0.55 to 0.25
  • Impairing Daggers: Reduced slow duration from 5 seconds to 2 seconds
  • Fist Flurry: Reduced overall power coefficient from 3.75 to 2.5
  • Palm Strike (from Fist Flurry): Reduced initial power coefficient from 1.75 to 0.01
  • Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 seconds
  • Shadow Gust: Reduced power coefficient from 0.4 to 0.01

Elite

  • Dagger Storm: Reduced power coefficient from 1.0 to 0.4
  • Uppercut (from Impact Strike): Reduced power coefficient from 2.25 to 0.01
  • Finishing Blow (from Impact Strike): Increased power coefficient from 2.0 to 2.5
  • Shadow Meld: Reduced stealth duration from 3 seconds to 2 seconds

Traits

Deadly Arts

  • Lotus Poison: Reduced weakness duration from 4 seconds to 3 seconds
  • Mug: Reduced power coefficient from 1.5 to 0.75
  • Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 seconds
  • Panic Strike: Reduced poison duration from 2 seconds to 1 second
  • Potent Poison: Reduced bonus poison duration from 20% to 5%

Critical Strikes

  • Assassin’s Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2
  • Ankle Shots: Reduced cripple duration from 3 seconds to 2 seconds

Shadow Arts

  • Merciful Ambush: Reduced revive percentage from 3% to 1%
  • Shadow’s Rejuvenation: Reduced base heal from 293 to 219

Acrobatics

  • Feline Grace: Reduced vigor duration from 5 seconds to 3 seconds
  • Endless Stamina: Reduced concentration from 240 to 60
  • Pain Response: Increased cooldown from 40 seconds to 60 seconds
  • Hard to Catch: Increased cooldown from 90 seconds to 300 seconds
  • Instant Reflexes: Increased cooldown from 90 seconds to 300 seconds

Trickery

  • Uncatchable: Reduced bleeding duration from 3 seconds to 1 second
  • Lesser Haste (from Burst of Agility): Reduced quickness duration from 6 seconds to 3 seconds
  • Bountiful Theft: Reduced number of boons removed from 3 to 2
  • Thrill of the Crime: Reduced might duration from 10 seconds to 6 seconds

Daredevil

  • Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds
  • Escapist’s Fortitude: Reduced base heal from 456 to 150
  • Pulmonary Impact (from Impacting Disruption): Reduced power coefficient from 2.0 to 0.75
  • Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%
  • Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%

Deadeye

  • Payback: This has been unsplit and will use the lower (20%) recharge value in all modes
  • Premeditation: Reduced concentration from 180 to 60
  • Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 seconds
  • Maleficent Seven: Reduced might duration from 10 seconds to 6 seconds
  • Fire for Effect: Reduced might duration from 12 seconds to 6 seconds

GuildNews-Team

Die Artikel vom Guildnews-Team wurden mehrheitlich als Gruppe und nicht von einem Redakteur alleine erstellt.

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