EntwicklerPvPWvW

Entwickler-Tracker: Vorschau der Balance-Anpassungen im WvW und PvP

Elementarmagier

Balance-Anpassungen im WvW und PvP
Änderungen in Englisch

Profession Mechanics

Overloads

  • Overload Fire: Reduced might duration from 12 seconds to 6 seconds
  • Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced target cap from 10 to 5
  • Overload Air: Reduced power coefficient per strike from 0.765 to 0.612
  • Overload Earth: Reduced target cap from 10 to 5

Weapons

Staff

Fire

  • Fireball: Reduced power coefficient from 1.0 to 0.666
  • Lava Font: Reduced power coefficient per strike from 0.525 to 0.454
  • Meteor Shower: Reduced power coefficient from 1.6 to 1.1

Water

  • Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2
  • Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds
  • Geyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276

Air

  • Chain Lightning: Reduced power coefficient from 0.66 to 0.44
  • Lightning Surge: Reduced power coefficient from 1.44 to 1.15
  • Static Field: Reduced power coefficient from 0.5 to 0.01

Earth

  • Stoning: Reduced power coefficient from 0.5 to 0.333
  • Eruption: Reduced power coefficient from 1.5 to 1.25
  • Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1

Scepter

Fire

  • Dragon’s Tooth: Reduced power coefficient from 2.25 to 2.0
  • Phoenix: Reduced passthrough power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5

Water

  • Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16
  • Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds
  • Water Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1832 to 1099

Air

  • Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3
  • Lightning Strike: Reduced power coefficient from 1.2 to 0.6

Earth

  • Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1
  • Dust Devil: Reduced power coefficient from 0.4 to 0.2

Dagger
Fire

  • Dragon’s Claw: Reduced power coefficient per strike from 0.375 to 0.25
  • Drake’s Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 seconds
  • Burning Speed: Increased cooldown from 12 seconds to 15 seconds
  • Ring of Fire: Reduced power coefficient from 1.2 to 0.6
  • Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0

Water

  • Cone of Cold: Reduced power coefficient per hit from 0.6 to 0.3
  • Frozen Burst: Increased cooldown from 12 seconds to 15 seconds
  • Transmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1
  • Cleansing Wave: Reduced base heal from 1558 to 1302. Reduced heal coefficient from 1.0 to 0.6

Air

  • Lightning Whip: Reduced power coefficient per strike from 0.63 to 0.42
  • Convergence: Reduced power coefficient from 1.5 to 1.0
  • Transmute Lightning (Shocking Aura ): Reduced power coefficient from 1.0 to 0.01
  • Ride the Lightning: Reduced power coefficient from 1.0 to 0.6

Earth

  • Impale: Reduced power coefficient from 0.77 to 0.513
  • Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2
  • Earthen Rush: Reduced power coefficient from 1.0 to 0.4
  • Earthquake: Reduced power coefficient from 1.0 to 0.01
  • Churning Earth: Reduced power coefficient from 3.5 to 2.25

Focus
Earth

  • Magnetic Wave: Reduced power coefficient from 1.0 to 0.25

Warhorn
Fire

  • Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced target cap from 10 to 5
  • Wildfire: Reduced power coefficient per hit from 0.66 to 0.5

Water

  • Tidal Surge: Reduced power coefficient from 1.0 to 0.01
  • Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125

Air

  • Cyclone: Reduced power coefficient from 0.9 to 0.01
  • Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 seconds

Earth

  • Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced target cap from 10 to 5

Sword
Fire

  • Autoattack Chain: Reduced power coefficients from 0.66/0.77/1.25 to 0.44/0.513/0.833
  • Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4
  • Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6

Water

  • Autoattack Chain: Reduced power coefficients from 0.33/0.45/0.66 to 0.22/0.3/0.44
  • Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds
  • Aqua Siphon: Reduced base heal from 1770 to 1150

Air

  • Autoattack Chain:
    • Charged Strike: Reduced power coefficient from 0.77 to 0.513
    • Polaric Slash: Reduced power coefficient from 0.88 to 0.587
    • Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2
  • Quantum Strike: Reduced intitial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 seconds

Earth

  • Autoattack Chain: Reduced power coefficients from 0.66/0.77/1.0 to 0.44/0.513/0.666
  • Earthen Vortex: Increased cooldown from 12 seconds to 18 seconds
  • Rust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25

Dual Skills (Weaver)
Staff

  • Plasma Blast: Increased cooldown from 12 seconds to 15 seconds
  • Pile Driver: Reduced power coefficient from 2.1 to 1.6

Dagger

  • Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213
  • Mud Slide: Reduced power coefficient from 0.15 to 0.01

Sword

  • Pyro Vortex: Increased cooldown from 12 seconds to 15 seconds
  • Twin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 seconds
  • Lava Skin: Reduced pulse base barrier from 379 to 227
  • Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 seconds
  • Gale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 second
  • Natural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 seconds

Heal

  • Glyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 seconds
  • Signet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per skill use from 0.1 to 0.07
  • Wash the Pain Away: Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20)
  • Aquatic Stance: Increased ammo recharge from 20 seconds to 25 seconds

Utility

  • Arcane Blast: Reduced power coefficient from 1.4 to 0.6
  • Arcane Wave: Reduced power coefficient from 1.4 to 0.6
  • Arcane Shield: Increased cooldown from 40 seconds to 45 seconds
  • Cleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 seconds
  • Lightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 seconds
  • Armor of Earth: Increased cooldown from 50 seconds to 60 seconds
  • Glyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 seconds
  • Feel the Burn: Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6
  • Flash Freeze: Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 seconds
  • Eye of the Storm: Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 seconds
  • Aftershock: Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 seconds
  • Primordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 seconds
  • Twist of Fate: Increased ammo recharge from 40 seconds to 75 seconds
  • Unravel: Reduced protection duration from 5 seconds to 3 seconds

Elite

  • Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds
    • Debris Tornado: Reduced power coefficient from 0.5 to 0.01
    • Dust Charge: Reduced power coefficient from 0.33 to 0.01
  • Whirlpool: Reduced power coefficient from 2.2 to 0.01
  • Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01

Traits

Fire Magic

  • Sunspot: Reduced power coefficient from 0.6 to 0.1
  • Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second
  • Burning Rage: Reduced number of burning stacks from 2 to 1
  • Pyromancer’s Puissance: Reduced might duration from 10 seconds to 6 seconds

Water Magic

  • Soothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05
  • Healing Ripple: Reduced base heal from 1302 to 1042. Reduced heal coefficient from 1.0 to 0.75
  • Soothing Ice: Increased cooldown from 30 seconds to 60 seconds
  • Piercing Shards: Reduced bonus damage from 10% to 5%
  • Flow Like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478

Air Magic

  • Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8
  • Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds
  • Lightning Rod: Reduced weakness duration from 4 seconds to 3 seconds

Earth Magic

  • Earthen Blast: Reduced power coefficient from 0.36 to 0.1
  • Earth’s Embrace: Increased cooldown from 90 seconds to 300 seconds
  • Strength of Stone: Reduced bleeding stacks from 3 to 1
  • Earthen Blessing: Reduced endurance gain from 10 to 5

Arcane

  • Arcane Prowess: Reduced might duration from 8 seconds to 6 seconds
  • Elemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 seconds
  • Elemental Enchantment; Reduced concentration from 180 to 120
  • Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 seconds
  • Arcane Restoration: Reduced base heal from 330 to 220
  • Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%
  • Final Shielding: Increased cooldown from 90 seconds to 300 seconds
  • Elemental Surge: Reduced immobilize duration from 2 seconds to 1 second

Tempest

  • Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60
  • Gale Song: Increased cooldown from 90 seconds to 300 seconds
  • Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds
  • Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3
  • Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125

Weaver

  • Elemental Refreshment: Reduced base barrier from 434 to 260
  • Superior Elements: Reduced weakness duration from 3 seconds to 2 seconds
  • Elemental Pursuit: Reduced superspeed duration from 2.5 seconds to 1.5 seconds
  • Weaver’s Prowess: Reduced bonus condition duration from 20% to 7%
  • Woven Stride: Increased internal cooldown from 3 seconds to 5 seconds
  • Invigorating Strikes: Reduced base barrier from 894 to 670

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